Qt Signal Slot Passing Array

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A simple clickable button tutorial. In this tutorial, we'll show you how to start handling with Qt for Python's signals and slots.Basically, this Qt feature allows your graphical widgets to communicate with other graphical widgets or your own python code. Qt Signals and Slots sending arrays of structures. Ask Question Asked 3 years, 3 months ago. Also it doesn't have to be a pointer. You can pass the whole vector or a reference to it. Browse other questions tagged c arrays qt data-structures signals-slots or ask your own question.


  • What I need to do to make this work is call a method in the plugin that returns the widget, a list of its signals and a list of its slots. And then after matching them appropriately I need to be able to connect them. Is there a way to 'pass' signals and slots as arguments or maybe another better way to accomplish the same thing.
  • Sending Python values with signals and slots. On the #pyqt channel on Freenode, Khertan asked about sending Python values via Qt's signals and slots mechanism. The following example uses the PyQtPyObject value declaration with an old-style signal-slot connection, and again when the signal is emitted, to communicate a Python dictionary.
  • Function to relate the signal to the slot. Qt's signals and slots mechanism does not require classes to have knowledge of each other, which makes it much easier to develop highly reusable classes. Since signals and slots are type-safe, type errors are reported as warnings and do not cause crashes to occur. For example, if a Quit button's.

The second parameter is an index that uniquely identifies a signal or slot in the hierarchy of classes inherited by the current object. The last parameter is an array that contains pointers to arguments, preceded by a pointer to the location where the return value should be placed (if any). Create a slot with same number of parameters of the signal. Emit a signal inside this slot passing the index and another thing. How I can call comboBoxCourseLoadValues(int, int) directly? I need pass the current index of combobox when it's change and another parameter. My best regards.

Guarded Pointers in Qt 3 and Qt 4
by Mark Summerfield
Guarded pointers are pointers that are automaticallyset to 0 when the object they are pointing to is deleted. This meansthat it is always safe to ask 'if (p)' with a guardedpointer. This article gives an example of the use of guarded pointersand highlights the differences between the Qt 3 and Qt 4implementations.

In general, guarded pointers are best used when you need to storepointers to QObjects over time, especially when you don't own theobject. Some programmers also make considerable use of guardedpointers as part of a 'defensive programming' style of coding.

Example: Lazy Dialog Creation

Let's imagine that we have an application where the user can open alarge number of modeless windows. One approach we could take is tocreate all the windows at startup but only show them when the userinvokes them. This will make application startup slower, uses a lotof memory, and if many of the windows aren't actually used, the speedand memory costs will be paid unnecessarily every time the program isrun.

Another approach is to just create and show the main window, and onlycreate and show other windows when they're invoked. This saves onstartup time and ensures that the application only uses the amount ofmemory actually needed. This approach has a few variations.

One variation is to simply hide windows that are closed and show themif they are invoked again. This maintains state between invocations(since the windows aren't destroyed), but prevents the program fromreusing the memory of a window that's no longer used.

Another variation is to destroy windows that are closed---this isusually fine for small windows that are quick to construct,but for large complex dialogs (e.g., a Preferencesdialog), the user may experience a short delay at every invocation.This variation has the benefit of minimizing memory use, but if stateis to be maintained between invocations then the programmer musthandle that explicitly themselves.

A third variation is to hide windows that are closed, and when theyare hidden to begin a timer. When the timer times out, after say, fiveminutes, the window is then destroyed. If the window is shown before ithas timed out, the timer is stopped. This variation means that if theuser is invoking a window over and over again it remains in memory andits state is preserved so everything works quickly; but if the userstops using the window it is deleted after a while and the memory itused becomes accessible. In this latter case the programmer must stillexplicitly save/restore the window's state if they want to preserveit, when the window is created or destroyed.

If either the second or third variations are used it often provesconvenient to have a member variable in the main window that holds apointer to the windows the user could invoke. Without a guardedpointer we might use the following declarations:

And we'd write code similar to this:

Qt Signal Slot Passing Array

Unfortunately the code above is fragile since we must ensure thatfindDlg is set to 0 whenever the dialogis destroyed. If we miss a case, the program will crash if the userinvokes the dialog after the dialog is destroyed in the case we forgot.

Qt Signal Slot Passing Array

If we use a guarded pointer we just need a single declaration:

In Qt 4, the QGuardedPtr class has been renamed QPointer:

Notice that we don't need to use a * in the declaration.The usage is identical:

This code allows us to defer creating the dialog until it is actuallyinvoked by the user, and also works if we use destructive theQt::WDestructiveClose flag (Qt::WA_DeleteOnClose in Qt 4)or a timer to destroy the dialog after it's been shown.

We don't haveto remember to set findDlg to zero when the dialog is destroyedbecause the guarded pointer takes care of that for us.

Caveats and Overhead

Guarded pointers can generally be used just like standard pointers andboth kinds can be mixed freely. If you have a function that takes aQWidget * you can pass it a QGuardedPtr<QWidget> or aQPointer<QWidget> just as if they were plainQWidget pointers. This means that there's no need to declare functionsto take guarded pointer types.

There are only three caveats regarding Qt's guarded pointers. The first isthat they can only point to QObjects: This includes all Qt'swidgets and many more classes besides, so isn't a limitation inpractice. The second is that they cannot be incremented ordecremented, something that's normally only done for arrays anyway.The third is that they do not provide a solution formultithreaded programming: If you check a guarded pointer in onethread, 'if (p)', and delete the object in another threadif you're unlucky with the scheduling the check will pass and thenthe other thread will get the processor and delete the object. So formultithreading, you still need a QMutex.

Some programmers were reluctant to use Qt 3's QGuardedPtr classbecause of its overhead. Every QGuardedPtr used one signal--slotconnection (to connect to the target object's destroyed() signal),and one internal QObject to act as a receiver for thedestroyed() signal. In the example we gave above, even if dozensor even hundreds of windows were involved, this overhead would beinsignificant, but if the application was using QGuardedPtr fortens of thousands of QObjects the overhead would be considerable.

Qt 4's QPointer class provides the same functionality as Qt 3'sQGuardedPtr, but with much less overhead. A QPointer stillrequires one signal--slot connection, but the only other overhead isa single pointer. Internally, Qt achieves this by using a special kindof signal--slot connection, where the target object is a QPointerinstead of a QObject.

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Qt5 Tutorial Signals and Slots - 2018




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Qt Connect Signal Slot

In this tutorial, we will learn QtGUI project with signal and slot mechanism.


File->New File or Project..

Applications->Qt Gui Application->Choose..

We keep the class as MainWindow as given by default.


Next->Finish

Let's open up Forms by double-clicking the mainwindow.ui to put gui components:


From the Widgets, drag Horizontal Slider and Progress Bar, and place them into the main window. Then,


Qt Signal Slot Thread

Run the code. Now, if we move the slider, the progress will reflect the changes in the slider:


We did it via gui, but we can do it via direct programming.

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Let's delete the signal and slot, and write the code for the signal and slot mechanism in the constructor of the MainWindow class as shown below:


Signals and slots are used for communication between objects. The signals and slots mechanism is a central feature of Qt and probably the part that differs most from the features provided by other frameworks.

In GUI programming, when we change one widget, we often want another widget to be notified. More generally, we want objects of any kind to be able to communicate with one another. For example, if a user clicks a Close button, we probably want the window's close() function to be called.Older toolkits achieve this kind of communication using callbacks. A callback is a pointer to a function, so if you want a processing function to notify you about some event you pass a pointer to another function (the callback) to the processing function. The processing function then calls the callback when appropriate. Callbacks have two fundamental flaws: Firstly, they are not type-safe. We can never be certain that the processing function will call the callback with the correct arguments. Secondly, the callback is strongly coupled to the processing function since the processing function must know which callback to call.

In Qt, we have an alternative to the callback technique: We use signals and slots. A signal is emitted when a particular event occurs. Qt's widgets have many predefined signals, but we can always subclass widgets to add our own signals to them. A slot is a function that is called in response to a particular signal. Qt's widgets have many pre-defined slots, but it is common practice to subclass widgets and add your own slots so that you can handle the signals that you are interested in.

Qt Signals And Slots Tutorial

The signals and slots mechanism is type safe: The signature of a signal must match the signature of the receiving slot. (In fact a slot may have a shorter signature than the signal it receives because it can ignore extra arguments.) Since the signatures are compatible, the compiler can help us detect type mismatches. Signals and slots are loosely coupled: A class which emits a signal neither knows nor cares which slots receive the signal. Qt's signals and slots mechanism ensures that if you connect a signal to a slot, the slot will be called with the signal's parameters at the right time. Signals and slots can take any number of arguments of any type. They are completely type safe.

All classes that inherit from QObject or one of its subclasses (e.g., QWidget) can contain signals and slots. Signals are emitted by objects when they change their state in a way that may be interesting to other objects. This is all the object does to communicate. It does not know or care whether anything is receiving the signals it emits. This is true information encapsulation, and ensures that the object can be used as a software component.

Slots can be used for receiving signals, but they are also normal member functions. Just as an object does not know if anything receives its signals, a slot does not know if it has any signals connected to it. This ensures that truly independent components can be created with Qt.You can connect as many signals as you want to a single slot, and a signal can be connected to as many slots as you need. It is even possible to connect a signal directly to another signal. (This will emit the second signal immediately whenever the first is emitted.)

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