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  1. Power Macintosh G4 400 (PCI) Specs (Power Mac G4 - PCI .power mac g4 specs
  2. Apple Power Mac G4 The Apple Power Macintosh G4/400 (PCI Graphics), based on the Yikes! architecture, features a 400 MHz PowerPC 7400 (G4) processor .
  3. 13 Jul 2012 . Answer: The biggest difference between AGP and PCI graphics cards is that AGP cards can access the system memory to help with complex operations such as texture mapping. PCI cards can only access the memory available on the actual card. AGP doesn't share bandwidth with other devices, whereas PCI cards do.
  4. Digital Audio/QuicksilverPCI Express 2.0
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  6. The 4 Best AGP Graphics Cards to Buy in 2018How the M.2 Interface is Going to Make Your PC Even Faster
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Digital Visual Interface (DVI) Absolute Slots Casino I only have PCI slots but shows that I have an AGP slot.My motherboard has 2 slots- PCI 32bit- PCI-E 2.0 x16This programs (speccy) shows that .agp vs pci

DigitalN. 2 4 Sep 2014 . I have been trying to understand how the PCI slots in my Power Mac G4 MDD 2x 1.25Mhz work and it has been very frustrating. The official . Do I need to make sure the motherboard's AGP slot can support the video card's AGP speed, or will a 4X AGP card in a 1X AGP slot (for .

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When you are browsing the internet you stumble over many PC building myths. One of them is that you should always use the top PCI-E slot for your GPU to get the full performance. If there really is a real world difference I am testing in this video.This is the first video that I did in English. I will probably continue this at least for now. If you prefer German there are subtitles available that you can activate. Dies ist das erste Video, das ich in Englisch gemacht habe. Ich werde dies wahrscheinlich auch vorerst weiter so machen. Wenn du lieber Deutsch möchtest, kannst du die Deutschen Untertitel aktivieren.Support me (for free) while shopping online:-----------------------------------------------------------------------------------------------------------------Amazon (US): http://amzn.to/2pJVveJ Amazon (DE): http://amzn.to/2pK1YFx ebay.com: https://goo.gl/kYEy9o ebay.de: https://goo.gl/hz9Kwg -----------------------------------------------------------------------------------------------------------------My links:-----------------------------------------------------------------------------------------------------------------Website: http://datulab.tech Company: http://artof2.ch Store: http://shop.artof2.ch Twitter: @DatulabTech https://twitter.com/DatulabTech Instagram: DatulabTech https://instagram.com/datulabtech/ Thingiverse: http://www.thingiverse.com/DatulabTech E-Mail: info@datulab.tech-----------------------------------------------------------------------------------------------------------------

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Posted in System Building and Upgrading: Hi, I'm looking for a motherboard that has a AGP video card slot, AND has a dual-core processor . Casino Buffets In New Mexico Navigation

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1990s[ edit ]

Tseng Labs ET4000/W32p S3 Graphics ViRGE Voodoo3 2000 AGP card

In 1991, S3 Graphics introduced the S3 86C911 , which its designers named after the Porsche 911 as an indication of the performance increase it promised. [24] The 86C911 spawned a host of imitators: by 1995, all major PC graphics chip makers had added 2D acceleration support to their chips. [25] [26] By this time, fixed-function Windows accelerators had surpassed expensive general-purpose graphics coprocessors in Windows performance, and these coprocessors faded away from the PC market.

Throughout the 1990s, 2D GUI acceleration continued to evolve. As manufacturing capabilities improved, so did the level of integration of graphics chips. Additional application programming interfaces (APIs) arrived for a variety of tasks, such as Microsoft's WinG graphics library for Windows 3.x , and their later DirectDraw interface for hardware acceleration of 2D games within Windows 95 and later.

In the PC world, notable failed first tries for low-cost 3D graphics chips were the S3 ViRGE , ATI Rage , and Matrox Mystique . These chips were essentially previous-generation 2D accelerators with 3D features bolted on. Many were even pin-compatible with the earlier-generation chips for ease of implementation and minimal cost. Initially, performance 3D graphics were possible only with discrete boards dedicated to accelerating 3D functions (and lacking 2D GUI acceleration entirely) such as the PowerVR and the 3dfx Voodoo . However, as manufacturing technology continued to progress, video, 2D GUI acceleration and 3D functionality were all integrated into one chip. Rendition's Verite chipsets were among the first to do this well enough to be worthy of note. In 1997, Rendition went a step further by collaborating with Hercules and Fujitsu on a 'Thriller Conspiracy' project which combined a Fujitsu FXG-1 Pinolite geometry processor with a Vérité V2200 core to create a graphics card with a full T&L engine years before Nvidia's GeForce 256. This card, designed to reduce the load placed upon the system's CPU, never made it to market.[ citation needed ]

OpenGL appeared in the early '90s as a professional graphics API, but originally suffered from performance issues which allowed the Glide API to step in and become a dominant force on the PC in the late '90s. [36] However, these issues were quickly overcome and the Glide API fell by the wayside. Software implementations of OpenGL were common during this time, although the influence of OpenGL eventually led to widespread hardware support. Over time, a parity emerged between features offered in hardware and those offered in OpenGL. DirectX became popular among Windows game developers during the late 90s. Unlike OpenGL, Microsoft insisted on providing strict one-to-one support of hardware. The approach made DirectX less popular as a standalone graphics API initially, since many GPUs provided their own specific features, which existing OpenGL applications were already able to benefit from, leaving DirectX often one generation behind. (See: Comparison of OpenGL and Direct3D .)

Over time, Microsoft began to work more closely with hardware developers, and started to target the releases of DirectX to coincide with those of the supporting graphics hardware. Direct3D 5.0 was the first version of the burgeoning API to gain widespread adoption in the gaming market, and it competed directly with many more-hardware-specific, often proprietary graphics libraries, while OpenGL maintained a strong following. Direct3D 7.0 introduced support for hardware-accelerated transform and lighting (T&L) for Direct3D, while OpenGL had this capability already exposed from its inception. 3D accelerator cards moved beyond being just simple rasterizers to add another significant hardware stage to the 3D rendering pipeline. The Nvidia GeForce 256 (also known as NV10) was the first consumer-level card released on the market with hardware-accelerated T&L, while professional 3D cards already had this capability. Hardware transform and lighting, both already existing features of OpenGL, came to consumer-level hardware in the '90s and set the precedent for later pixel shader and vertex shader units which were far more flexible and programmable.

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  1. Above question. I have a Radeon X1600 and i want to know if it works with PCI slots for the new computer im going to assemble.Dual AGP Motherboard. Why Not? - Ars Technica OpenForum
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  3. Expansion Cards and their Slots on Motherboard – Computing Technology with IT Fundamentals – Medium
  4. History and revisionsWho is online
  5. Heard of dual display cards supporting two monitors, but dual AGP? does this guy . AGP 8X should allow two AGP slots on a motherboard.21 Jan 2008 . 2. There are no dual-AGP motherboards. Long Service . However, I doubt they actually have multiple AGP slots, even would be surprised if .
  6. I couldn't find any on the internet , because i know AGP is considered . I'm looking for a motherboard that has a AGP video card slot, AND has a . #2 dc3. dc3. Bleeping Treehugger. Members; 30,412 posts; OFFLINE.RAMDAC
  7. Why cant we have 2 agp slots? - Ars Technica OpenForumdifference between agp and vga

How to identify what slot type a particular PC card is? - Super User Slots Nigeria Prices Phone I couldn't find any on the internet , because i know AGP is considered . I'm looking for a motherboard that has a AGP video card slot, AND has a . #2 dc3. dc3. Bleeping Treehugger. Members; 30,412 posts; OFFLINE.

Well what i mean is why dont i see any motherboards with 2 agp slots? (a seperate agp bus to each, not a shared bus). i was looking into . Images for difference between agp pci slotsAGP-4X in a AGP-2X slot ? - TechSpot Forums Computer Graphics, Video Cards for AGP 1x/2x eBayApple Power Mac G4 The Apple Power Macintosh G4/400 (PCI Graphics), based on the Yikes! architecture, features a 400 MHz PowerPC 7400 (G4) processor .power mac g4 m5183

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AGP

Stands for 'Accelerated Graphics Port.' AGP is a type of expansion slot designed specifically for graphics cards . It was developed in 1996 as an alternative to the PCI standard. Since the AGP interface provides a dedicated bus for graphics data, AGP cards are able to render graphics faster than comparable PCI graphics cards.

Like PCI slots, AGP slots are built into a computer's motherboard . They have a similar form factor to PCI slots, but can only be used for graphics cards. Additionally, several AGP specifications exist, including AGP 1.0, 2.0, and 3.0, which each use a different voltage. Therefore, AGP cards must be compatible with the specification of the AGP slot they are installed in.

Since AGP cards require an expansion slot, they can only be used in desktop computers . While AGP was popular for about a decade, the technology has been superseded by PCI Express , which was introduced in 2004. For a few years, many desktop computers included both AGP and PCI Express slots, but eventually AGP slots were removed completely. Therefore, most desktop computers manufactured after 2006 do not include an AGP slot.

Updated: November 20, 2015

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This page contains a technical definiton of AGP. It explains in computing terminology what AGP means and is one of many hardware terms in the TechTerms dictionary.

All definitions on the TechTerms website are written to be technically accurate but also easy to understand. If you find this AGP definition to be helpful, you can reference it using the citation links above. If you think a term should be updated or added to the TechTerms dictionary, please email TechTerms !

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  1. Graphics
  2. Video Card
  3. PCI
  4. PCI Express
  5. VRAM
  6. GPGPU

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AGP Video Card

PCI Express 3.0Accelerated Graphics Port - WikipediaPerbedaan slot agp 4x dan 8x A difference btwn AGP 1x, 4x, & 8x? - TechSpot ForumsHistory20 Dec 2017 . Short for Accelerated Graphics Port, AGP is an advanced port designed for video cards and 3D accelerators. . Below is an illustration of what the AGP slot may look like on your motherboard. . A computer with AGP support has one AGP slot next to all other expansion slots or an on-board . I wouldn't want to put the new PCI Wireless card in the wrong slot- . See this to get an idea of the difference between AGP, PCI and PCIe-Video decoding processes that can be accelerated

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The 4X AGP card will run at 2X AGP. Not real performance difference noticeable. Mar 4, 2002 #2
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Parts[ edit ]

A Radeon HD 7970 with the heatsink removed, showing the major components of the card

A modern video card consists of a printed circuit board on which the components are mounted. Ddo blue augments. These include:

Graphics Processing Unit[ edit ]

Main article: graphics processing unit

A graphics processing unit ( GPU ), also occasionally called visual processing unit ( VPU ), is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the building of images in a frame buffer intended for output to a display. Because of the large degree of programmable computational complexity for such a task, a modern video card is also a computer unto itself.

Heat sink[ edit ]

A heat sink is mounted on most modern graphics cards. A heat sink spreads out the heat produced by the graphics processing unit evenly throughout the heat sink and unit itself. The heat sink commonly has a fan mounted as well to cool the heat sink and the graphics processing unit. Not all cards have heat sinks, for example, some cards are liquid cooled, and instead have a waterblock; additionally, cards from the 1980s and early 1990s did not produce much heat, and did not require heatsinks. Most modern graphics cards need a proper thermal solution. This can be the liquid solution or heatsinks with an additional connected heat pipe usually made of copper for the best thermal transfer. It should also be noted that the correct case; either Mid-tower or Full-tower or some other derivative, has to be properly configured for thermal management. This can be ample space with proper push pull or opposite configuration as well as liquid with a radiator either in lieu or with a fan setup.

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Video BIOS[ edit ]

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The video BIOS or firmware contains a minimal program for initial set up and control of the video card. It may contain information on the memory timing, operating speeds and voltages of the graphics processor, RAM, and other details which can sometimes be changed. The usual reason for doing this is to overclock the video card to allow faster video processing speeds, however, this has the potential to irreversibly damage the card with the possibility of cascaded damage to the motherboard.

The modern Video BIOS does not support all the functions of the video card, being only sufficient to identify and initialize the card to display one of a few frame buffer or text display modes. It does not support YUV to RGB translation, video scaling, pixel copying, compositing or any of the multitude of other 2D and 3D features of the video card.

Video memory[ edit ]

DDR166–1500 8–96
DDR22000–2500 128–230
DDR32500–3500 160–224
GDDR43000–4000 160–256
GDDR51000–2000 288–336.5
GDDR5X1000–1750 160–673
HBM250–1000 512–1024
Type Memory clock rate ( MHz ) Bandwidth (GB/s)

The memory capacity of most modern video cards ranges from 1 GB to 12 GB . [32] Since video memory needs to be accessed by the GPU and the display circuitry, it often uses special high-speed or multi-port memory, such as VRAM , WRAM, SGRAM, etc. Around 2003, the video memory was typically based on DDR technology. During and after that year, manufacturers moved towards DDR2 , GDDR3 , GDDR4 , GDDR5 and GDDR5X . The effective memory clock rate in modern cards is generally between 1 GHz to 10 GHz.

Video memory may be used for storing other data as well as the screen image, such as the Z-buffer , which manages the depth coordinates in 3D graphics , textures , vertex buffers , and compiled shader programs.

RAMDAC[ edit ]

Output interfaces[ edit ]

Video Graphics Array (VGA) (DE-15)[ edit ]

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Video Graphics Array (VGA) ( DE-15 ) Main article: Video Graphics Array

Also known as D-sub, VGA is an analog-based standard adopted in the late 1980s designed for CRT displays, also called VGA connector . Some problems of this standard are electrical noise , image distortion and sampling error in evaluating pixels. Today, the VGA analog interface is used for high definition video including 1080p and higher. While the VGA transmission bandwidth is high enough to support even higher resolution playback, there can be picture quality degradation depending on cable quality and length. How discernible this quality difference is depends on the individual's eyesight and the display; when using a DVI or HDMI connection, especially on larger sized LCD/LED monitors or TVs, quality degradation, if present, is prominently visible. Blu-ray playback at 1080p is possible via the VGA analog interface, if Image Constraint Token (ICT) is not enabled on the Blu-ray disc.

Digital Visual Interface (DVI)[ edit ]

Digital Visual Interface (DVI-I) Main article: Digital Visual Interface

Digital-based standard designed for displays such as flat-panel displays ( LCDs , plasma screens, wide high-definition television displays) and video projectors. In some rare cases high end CRT monitors also use DVI. It avoids image distortion and electrical noise, corresponding each pixel from the computer to a display pixel, using its native resolution . It is worth noting that most manufacturers include a DVI- I connector, allowing (via simple adapter) standard RGB signal output to an old CRT or LCD monitor with VGA input.

Video In Video Out (VIVO) for S-Video, Composite video and Component video[ edit ]

Main article: S-Video

Included to allow connection with televisions , DVD players , video recorders and video game consoles . They often come in two 10-pin mini-DIN connector variations, and the VIVO splitter cable generally comes with either 4 connectors (S-Video in and out + composite video in and out), or 6 connectors (S-Video in and out + component PB out + component PR out + component Y out [also composite out] + composite in).

High-Definition Multimedia Interface (HDMI)[ edit ]

High-Definition Multimedia Interface (HDMI) Main article: HDMI

HDMI is a compact audio/video interface for transferring uncompressed video data and compressed/uncompressed digital audio data from an HDMI-compliant device ('the source device') to a compatible digital audio device, computer monitor , video projector , or digital television . [35] HDMI is a digital replacement for existing analog video standards. HDMI supports copy protection through HDCP .

DisplayPort[ edit ]

DisplayPort Main article: DisplayPort

DisplayPort is a digital display interface developed by the Video Electronics Standards Association (VESA). The interface is primarily used to connect a video source to a display device such as a computer monitor , though it can also be used to transmit audio, USB, and other forms of data. [36] The VESA specification is royalty-free . VESA designed it to replace VGA , DVI , and LVDS . Backward compatibility to VGA and DVI by using adapter dongles enables consumers to use DisplayPort fitted video sources without replacing existing display devices. Although DisplayPort has a greater throughput of the same functionality as HDMI , it is expected to complement the interface, not replace it. [37] [38]

Other types of connection systems[ edit ]

Analog systems with resolution lower than 480i use the RCA connector . The single pin connector carries all resolution, brightness and color information, making it the lowest quality dedicated video connection. [39]
It has three cables, each with RCA connector ( YCBCR for digital component, or YPBPR for analog component); it is used in older projectors, video-game consoles, DVD players. [40] It can carry SDTV 480i and EDTV 480p resolutions, and HDTV resolutions 720p and 1080i, but not 1080p due to industry concerns about copy protection. Contrary to popular belief it looks equal to HDMI for the resolutions it carries, [41] but for best performance from Blu-ray, other 1080p sources like PPV, and 4K Ultra HD, a digital display connector is required.
An analog standard once used by Sun Microsystems , SGI and IBM .
A connector that provides two DVI or VGA outputs on a single connector. This is a DMS-59 port.
Composite video Component video DB13W3 DMS-59

Motherboard interfaces[ edit ]

Main articles: Bus (computing) and Expansion card

Chronologically, connection systems between video card and motherboard were, mainly:

  • S-100 bus : Designed in 1974 as a part of the Altair 8800, it was the first industry-standard bus for the microcomputer industry.
  • ISA : Introduced in 1981 by IBM , it became dominant in the marketplace in the 1980s. It was an 8- or 16-bit bus clocked at 8 MHz.
  • NuBus : Used in Macintosh II , it was a 32-bit bus with an average bandwidth of 10 to 20 MB/s.
  • MCA : Introduced in 1987 by IBM it was a 32-bit bus clocked at 10 MHz.
  • EISA : Released in 1988 to compete with IBM's MCA, it was compatible with the earlier ISA bus. It was a 32-bit bus clocked at 8.33 MHz.
  • VLB : An extension of ISA, it was a 32-bit bus clocked at 33 MHz. Also referred to as VESA.
  • PCI : Replaced the EISA, ISA, MCA and VESA buses from 1993 onwards. PCI allowed dynamic connectivity between devices, avoiding the manual adjustments required with jumpers . It is a 32-bit bus clocked 33 MHz.
  • UPA : An interconnect bus architecture introduced by Sun Microsystems in 1995. It had a 64-bit bus clocked at 67 or 83 MHz.
  • USB : Although mostly used for miscellaneous devices, such as secondary storage devices and toys , USB displays and display adapters exist.
  • AGP : First used in 1997, it is a dedicated-to-graphics bus. It is a 32-bit bus clocked at 66 MHz.
  • PCI-X : An extension of the PCI bus, it was introduced in 1998. It improves upon PCI by extending the width of bus to 64 bits and the clock frequency to up to 133 MHz.
  • PCI Express : Abbreviated PCIe, it is a point to point interface released in 2004. In 2006 provided double the meaning that chip was manufactured week 39, 1986. This card is using the ISA 8-bit (XT) interface . Bus Width (bits) Clock rate ( MHz ) Bandwidth (MB/s) Style
    ISA XT8 4.77 8 Parallel
    ISA AT16 8.33 16 Parallel
    MCA32 10 20 Parallel
    NUBUS32 10 10–40 Parallel
    EISA32 8.33 32 Parallel
    VESA32 40 160 Parallel
    PCI32–64 33–100 132–800 Parallel
    AGP 1x32 66 264 Parallel
    AGP 2x32 66 528 Parallel
    AGP 4x32 66 1000 Parallel
    AGP 8x32 66 2000 Parallel
    PCIe x11 2500 / 5000 250 / 500 Serial
    PCIe x41 × 4 2500 / 5000 1000 / 2000 Serial
    PCIe x81 × 8 2500 / 5000 2000 / 4000 Serial
    PCIe x161 × 16 2500 / 5000 4000 / 8000 Serial
    PCIe x1 2.0 [42] 1 500 / 1000 Serial
    PCIe x4 2.01 x 4 2000 / 4000 Serial
    PCIe x8 2.01 x 8 4000 / 8000 Serial
    PCIe x16 2.01 × 16 5000 / 10000 8000 / 16000 Serial
    PCIe X1 3.01 1000 / 2000 Serial
    PCIe X4 3.01 x 4 4000 / 8000 Serial
    PCIe X8 3.01 x 8 8000 / 16000 Serial
    PCIe X16 3.01 x 16 16000 / 32000 Serial

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