Unlock Mutagen Slots Witcher 3
- How To Unlock Mutagen Slots Witcher 3
- Witcher 3 How To Unlock Mutagen Slots
- Witcher 3 Mutagen Guide
- Witcher 2 Best Mutagens
- Jun 03, 2016 The Witcher 3 Wine and Blood - Extra Slots minor Exploit 1.21 Briefly showing how to bypass the restrictions for the new Mutations system's extra slots to use whatever Ability you want, even.
- May 31, 2016 Mutations are part of a new skill system in The Witcher 3: Blood & Wine. They are passive skills that can be unlocked separately from the old skills and abilities. You’ll need to research them first, and investing in them will unlock new ability slots.
- The Witcher 3: Wild Hunt - Blood and Wine Mutation Character Builds. Right, now it's time to get really nerdy. Below, we've come up a base character build for every new mutation that's found in.
- Mutagens in the Witcher 3: Wild Hunt are quite different than previous Witcher games. There are now 4 Mutagen slots and a player can have up to 4 equipped at once. These can be changed and are not permanent. Each Mutagen comes in a color and if it is slotted next to Skills of the same color (adjacent slots) then it increases its effectiveness by 100% for each Skill slotted.
- Mutagen slots can be found on the character development page. There are four slots, each one unlocking when you reach a certain level, the last one unlocking at level 28. The mutagens that you put.
Jan 10, 2020 The Witcher 3 - Mutations system explained. Mutagens you can add new bonuses to strengthen Geralt in combat as well as unlock additional Ability slots to use. Require 3 Ability Points and 3.
How To Unlock Mutagen Slots Witcher 3
The Witcher 3: Blood and Wine introduces a little extra beyond its new area and new quests, with some all-new mechanics coming into play. Here you'll learn all about the Mutations system, which when used in conjunction with other Ability buffs can add a new dimension to the way you play.
If you're looking for more assistance, our Witcher 3 walkthrough can help.
The Witcher 3: Blood and Wine's Mutations
Once you've completed the Turn and Face the Strange secondary quest you'll gain access to a new upgrade system for Geralt. By spending Upgrade Points and using Greater Mutagens you can add new bonuses to strengthen Geralt in combat as well as unlock additional Ability slots to use. Only one Mutation can be active at a time and Abilities placed in the new slots must match the colour of the active Mutation, but combining the two can provide huge boosts - for example, Bloodbath alongside four red Greater Mutagens each maxed out with other red Abilities can theoretically give you up to a 435% increase in Attack Power against some enemies.
Tier 1 Mutations cost 2 Ability Points and require 2 Greater Mutagens of the appropriate colour, tier 2 require 3 Ability Points and 3 Greater Mutagens, and combined mutations require 5 Ability Points and 2 Greater Mutagens of one colour and 3 of the other.
Red Mutations
- Deadly Counter: Sword attacks deal 25% more damage to monsters or to humans immune to counters. For all other enemies, performing a counter when they're at 25% Vitality or less will trigger an automatic finisher.
- Bloodbath: Each fatal strike of your sword triggers a finisher or dismemberment, and every blow you land will increase your Attack Power by 5% (up to a max of 250%) until either the fight is over or you take damage. (Requires Deadly Counter)
Blue Mutations
- Magic Sensibilities: Signs can deliver Critical Hits. The crit chance and damage scales with sign intensity.
- Piercing Cold: Aard gains a 25% chance to freeze opponents, and if the blast also knocks them down it will kill them instantly. Enemies who escape the freezing take 1922 damage instead. (Requires Magic Sensibilities)
Green Mutations
- Toxic Blood: Whenever you take damage the attacker receives 1.5% of the damage they inflicted for every point in your Toxicity level.
- Euphoria: Each point of Toxicity increases sword damage and Sign Intensity by 0.75%. (Requires Toxic Blood)
Red+Blue Mutations
- Adrenaline Rush: When starting combat against more than one enemy, Attack Power and Sign Intensity increase by 30% for every additional opponent for the first 30 seconds, after which they drop by 10%. (Requires Bloodbath and Piercing Cold)
- Conductors of Magic: Drawn magic, unique, and Witcher swords increase Sign Damage by 50%. (Requires Pirecing Cold)
- Second Life: If your Vitality hits 0 you recover 100% of it and gain brief invulnerability. The effect has a 3 minute cooldown. (Requires Adrenaline Rush)
Red+Green Mutations
- Cat Eyes: Base crossbow damage increases from 119 to 899, crit chance increases by 50%, and bolts will either pierce, stun, or knock down opponents. Foes at full health will take 15% damage when shot. (Requires Bloodbath and Euphoria)
- Mutated Skin: Each Adrenaline Point decreases the damage you take by 15%. (Requires Euphoria)
- Metamorphosis: Critical effects on enemies will activate a random decoction (to a maximum of 2) from your supply for 2 minutes at no Toxicity cost, and as a bonus it also improves Witcher Sense in dark areas. (Requires Cat Eyes)
Poker straight or flush wins. Our Witcher 3 walkthrough and guide can help you with the main story, including the Wandering in the Dark and Family Matters missions, and eventually, one of several Witcher 3 endings. There's plenty of side content, too, including Witcher 3 Contracts, White Orchard quests, Velen quests, Novigrad quests and Skellige Isles quests. Elsewhere, learn about the best Witcher 3 builds, the best Witcher 3 mods, how to make money in Witcher 3, find Places of Power locations, and learn how to do Witcher 3 crafting and Witcher 3 Alchemy And when you're done with all those - we can help you through expansions with our Hearts of Stone walkthrough and Blood and Wine walkthrough.
Other guides:
Mutagens in the Witcher 3: Wild Hunt are quite different than previous Witcher games. There are now 4 Mutagen slots and a player can have up to 4 equipped at once. These can be changed and are not permanent. Each Mutagen comes in a color and if it is slotted next to Skills of the same color (adjacent slots) then it increases its effectiveness by 100% for each Skill slotted. Mutagen slots become unlocked as the player increases in level. Mutagens can also be used to brew powerful potions called Mutagen Decoctions.
Mutagens come in three tiers: lesser, normal, and greater. Three mutagens of one tier can be used to upgrade to the next tier. Ex: 3x Lesser Red Mutagen -> 1x Red Mutagen. There are also mutagens that drop straight from boss-type enemies, which can be found below. Note that these are similar to other mutagens when equipped, providing no extra bonus, but are unique in their ability to be crafted into decoctions. Also note that like other alchemical items, decoctions refill upon meditation with alcohol, and so must only be crafted once per playthrough.
Mutagens
Red Mutagens Add to Attack Power
Witcher 3 How To Unlock Mutagen Slots
- Lesser Red Mutagen: 5% Attack Power
- Red Mutagen: 7% Attack Power
- Greater Red Mutagen: 10% Attack Power - Drops from Archgriffin, Doppler, Katakan, Greater Foglet, Nekker Warrior, Water Hag, Wyvern, Succubus, Werewolf.
Green Mutagens Add to Vitality
- Lesser Green Mutagen: 50 Vitality
- Green Mutagen: 100 Vitality
- Greater Green Mutagen: 150 Vitality - Drops from Arachas, Ekimmara, Griffin, Nightwraith, Troll, Noonwraith, Fiend, Grave Hag, Wraith
Witcher 3 Mutagen Guide
Blue Mutagens Add to Sign Intensity
- Lesser Blue Mutagen: 5% Sign intensity
- Blue Mutagen: 7% Sign intensity
- Greater Blue Mutagen: 10% Sign Intensity - Drops from Cockatrice, Chort, Foglet, Forktail, Earth Elemental, Ekhidna, Ancient Leshen, Basilisk, Leshen
Witcher 2 Best Mutagens
Name | Used For | Acquire/Where to find |
Alghoul mutagen | Alghoul decoctions | Alghouls |
Ancient leshen mutagen | Ancient leshen decoctions | Kernun Woodland Spirit other Ancient leshens |
Basilisk mutagen | Basilisk decoctions | Basilisks |
Blue mutagen | Greater blue mutagens | various monsters / Alchemy |
Chort mutagen | Chort decoctions | Howler other Chorts |
Cockatrice mutagen | Cockatrice decoctions | Shrieker other Cockatrices |
Doppler mutagen | Doppler decoctions | Imp other Dopplers |
Earth elemental mutagen | Earth elemental decoctions | Earth elementals Therazane Djinn |
Ekhidna mutagen | Ekhidna decoctions | Melusine other Ekhidnae |
Ekimmara mutagen | Ekimmara decoctions | Sarasti other Ekimmaras |
Fiend mutagen | Fiend decoctions | Morvudd other Fiends |
Foglet mutagen | Foglet decoctions | Ignis Fatuus other Foglets |
Forktail mutagen | Forktail decoctions | The Dragon of Fyresdal other Forktails |
Grave hag mutagen | Grave hag decoctions | Mourntart other Grave hags |
Greater blue mutagen | - | Alchemy |
Greater green mutagen | - | Alchemy |
Greater red mutagen | - | Alchemy |
Green mutagen | Greater green mutagens | various monsters / Alchemy |
Griffin mutagen | Griffin decoctions | Royal griffin |
Katakan mutagen | Katakan decoctions | Hubert Rejk Gael |
Leshen mutagen | Leshen decoctions | Kernun other Leshens |
Lesser blue mutagen | Blue mutagens | various monsters / Alchemy |
Lesser green mutagen | green mutagen | various monsters / Alchemy |
Lesser red mutagen | red mutagen | various monsters / Alchemy |
Nekker warrior mutagen | Nekker warrior decoctions | Hagubman |
Nightwraith mutagen | Nightwraith decoctions | Jenny o' the Woods Cursed Mother other Nightwraiths |
Noonwraith mutagen | Noonwraith decoctions | Devil by the Well The White Lady other Noonwraiths |
Protofleder mutagen | - | Protofleders |
Red mutagen | Greater red mutagens | various monsters / Alchemy |
Succubus mutagen | Succubus decoctions | Salma other Succubi |
Troll mutagen | Troll decoctions | Wham-a-Wham other Trolls |
Water hag mutagen | Water hag decoctions | Abaya other Water hags |
Werewolf mutagen | Werewolf decoctions | Morkvarg other Werewolves |
Wraith mutagen | Wraith decoctions | Wraiths |
Wyvern mutagen | Wyvern decoctions | Wyverns |